Saturday, August 14, 2010

YAY Blog Changes

Hey Guys,

You may or may not have noticed a number of changes to the blog which we hope makes it more useful and easier to navigate and find the content you want to find. So anyway I thought I'd run down the changes so you understand them and so someone actually uses them.


  • Less Categories: We've gone from just under 100 categories to 16 well organised ones!
  • New Header: We've got a new header in, you can now click it to go to the home page!
  • Post Suggestions: At the bottom of every post you'll get a link to 3 other posts you might like!
  • Blogger Follow: You can now show your support if you have a Google, Yahoo, Twitter, AIM or OPENID accounts!
  • General Clear Up: We've cleaned up the top, bottom and sides of the blog to make it easier on the eyes!
Although these are all very useful changes and help improve the blog itself I believe our best ongoing project is the 'Our Guides' project, we're creating new and needed guides and making them available for free on this site. To do this we're editing old guides (with OPs permission), creating new guides ourselves and getting the best players from a wide range of domains and experience areas to write their own guides. So far we have been able to post up a number of useful guides and our aim is to actively work on that section until we reach around 30 guides, however we will always keep it updates and add new ones. If you'd like to help our project by submitting a guide or giving us an idea for a guide you can contact me on my Skype whyohhwhy, or you can leave a comment below.

Steve

USX Endgame Updates- Its Finally Over



Its Finally Over

Update WW Race: August 14, 2010 at 6PM JApan Time GMT+9
Don't you think this two WW village will finish at they same time. Let us see how the enemies doing? Where are their hammer heading right now? Jailbait or Undead. This must be fun. This will give them no option though. Unless they have at least 10 hammers to slow it down a bit. Let us see tomorrow....

It is lead by Jailbait, run by Jono. He is one of my team back 3 rounds ago in USX... when I was playing in Centurion account.




WW Race Updates July 14, 2010 at 4AM Japan Time (GMT+9

Friday, August 13, 2010

Ironhand had been rammed by Berserk Rammer

I still have my team mates in usx, I received message in skype yesterday. Centurion asked me to feed his RAMMER walking down to the WW village. I can't say "NO" to these guys. We were playing together before in usx and they are always my good buddies. They knew that I am not playing as like before. They knew that I always stay in comx where they are playing here as well. It took them 14 hours + to travel and so feeding is critical.



I took this screenshots and has 5 hours plus left and the attack will hit...

This is the WW race standing before the rammer hit. The team was so busy keep the hammer feed.





Screenshots for the rammer walking down the aisle of doom to ironhand WW village.



The granaries lasted at least 2 hours :(... Village Overview...


When I woke up this morning, this is the first thing that I checked before my 2x account.

BOOM!!!!!!!



These are the hammers that following Berserk... There are more hammers landed and you can find it HERE






Berserk's stats below.....






Berserk name of his Villages:
Name Population Coordinates
03 ☠Berserker☠ 1013 (-73|-104)
02 ☠NutCracker☠ (Capital) 993 (-76|-100)
25 ☠Starsky☠ 988 (-83|-116)
01 ☠Abrogate☠ 917 (-12|-17)
18 ☠Rippo☠ 863 (-77|-105)
20 ☠MaxPain☠ 858 (-78|-95)
07 ☠Shreader☠ 849 (-73|-100)
22 ☠Bulldog☠ 837 (-80|-105)
19 ☠MaxBattery☠ 835 (-80|-98)
21 ☠SuperMax☠ 830 (-76|-94)
06 ☠Quaestor☠ 809 (-73|-105)
26 ☠Hutch☠ 805 (-81|-117)
32 ☠Ripsaw☠ 805 (-69|-125)
29 ☠Crushed☠ 796 (-76|-120)
04 ☠PoisonPill☠ 793 (-74|-104)
09 ☠Chagrin☠ 793 (-72|-99)
10 ☠Ripsparta☠ 788 (-74|-98)
23 ☠Strongbow☠ 785 (-77|-110)
11 ☠Ripinstad☠ 785 (-71|-98)
12 ☠Claymore☠ 783 (-71|-96)
27 ☠Casper☠ 782 (-82|-116)
08 ☠Nemesis☠ 780 (-75|-101)
13 ☠Centuria☠ 776 (-68|-96)
15 ☠Hexogen☠ 769 (-62|-100)
05 ☠PrimusPilus☠ 769 (-72|-104)
30 ☠PhatSpliff☠ 760 (-79|-123)
14 ☠Smasher☠ 757 (-71|-101)
06.5 ☠Hipster☠ 737 (-74|-103)
31 ☠BluntForce☠ 730 (-81|-124)
34 ☠Delirium☠ 729 (-70|-121)
24 ☠DirtyHarry☠ 727 (-80|-116)
28 ☠PimpHand☠ 725 (-83|-117)
00 ☠Berserk☠ 703 (-6|3)
16 ☠Killswitch☠ 689 (-62|-99)
36 ☠Pimpslap☠ 687 (-91|-96)
35 ☠Berserk2☠ 636 (-69|-3)
37 ☠Milamber☠ 380 (-75|-108)

Tuesday, August 10, 2010

[Intermediate] Offensive Gaul Start

Written By: Zileas
Edited By: Steve/Sag Sag


 

Don't bother unless you can afford at least a reasonable sum of gold. This strategy does not work well without the NPC merchant being used.

Don't bother unless you can get near 24/7 activity. Get 2 buddies doing the same thing in other timezones and cross-sit. Or get a dual. Theutates Thunders will easily out-perform fields and even clubs when 24/7 active.

1) Start 2 days late. This is critical as it allows you to not be near the swarms of experienced teutons. An ideal start location has a cluster of croppers with one at 125% at about 30 distance from you, but not a lot closer.

2) Your basic strategy in the first 2 weeks must 100% raiding. Your advanced strategies are co-operating with 1 or 2 allies, destruction of all local teutons (unless they are one of your important allies) and securing key croppers.

3) DO NOT build fields. You may get fields to do all but the last quest, and then upgrade crop fields as needed to get upgraded buildings, and warehouses/granaries to prevent overflows. But no other fields for first week or two minimum. You may want to start inching them up after 100 or so TTs but this is not critical. This is because the economic returns of fields is far inferior to that of active raiding TTs.

4) To do this, first build around 75 phalanx (upgrade barracks as needed to make sure you aren't backing it up with lots of phalanx), then research TTs. Once you have TTs, train only TTs and build stable upgrades.

5) Early on, your raiding strategy can be phalanx vs people of pop 8 or lower. Once you are near 40 or so phalanx, you can start braving 3 phalanx raids at small Teutons, Romans and Gauls under 40 pop. The idea is that you send 3 phalanx as scouts effectively, then send more if it works out. You will use this technique later with TTs as well.

6) It is important to use small raiding stacks. Repeated raids of 2 TT or 3 phalanx over a ton of targets give the best results. Don't Ever put more than 20% of your forces in one attack unless its a sure thing.

7) As you accumulate TTs, ask your neighbors who you arent getting bounty from who the local Teutons are. Ask them to share intelligence with you about when they attack. Consider getting a Teuton or aggressive Gaul/Roman friend who is maybe 35 distance from you (and not by your croppers) to help spot either by scouting, providing intel/1 sec counter opportunities, etc. You might want to get up to 2 such friends.

8) It is important to identify who the active Teutons are and if possible provoke them into giving you an all out attack so that you can 1sec counter them with TTs. In almost all cases, they won't have spears in enough numbers to cause you concern. If you cannot get their clubs, relentlessly raid them with TTs to force them to spear up, sweeping them every 15 or 20 minutes if possible. This is because once a Teuton starts hitting an inactive with clubs, if they do it frequently, you will see 0. Cranny dipping is an enormous advantage, and you cannot allow Teutons to leverage it near you.

9) Around the 9th or 10th day in, grab your 2nd village, this should be at minimum a 125% or 150% 15c, preferably with a selection of nearby croppers. For fast growth through the midgame, its actually more important to have tons of croppers than the highest possible bonus. This is because croppers give the best economic returns of any expansion village. You will need around 2 parties to expand quickly.

10) Grab a 3rd village when you can if there's risk of someone settling (typically another high % cropper nearby). Otherwise make loud noises and keep people away.

11) Be sure to structure your expansions so that your capital will end up with 3 empty slots and an expansion cropper can end up with 2. Or vise versa. But either way, you dont want to be chiefing villages with armies from yourself later.

12) I cannot emphasize enough the importance of having distant friends in the 35-40 range so that they can tell you when they are getting hit, and you can TT counter. A Teuton who is 30 or 40 distance away is going to be eating your farms inside a few weeks.

13) This development pattern continues until about 2 months in, but you slowly go to fields as you approach 2-3 weeks.

14) It is key to not relocate too close to your starting village when you grab a cropper. This is because you will be pursuing a scorched earth strategy near your original village, and won't see villages grow. When you expand, you should try to take out local Teutons and let people grow so you can chief them later.

15) Under no circumstances spend resources that don't give economic growth and advance this plan. Avoid swords as long as you can. Same with catapults (Though you might get forced early on those at your cropper). Don't mess around with defending attacks. Don't even build a trapper! Resources need to be invested in TTs and TTs need to be treated with great care, don't mess with Romans with legionaires or gauls with phalanx until you can totally bend them over. Have a Teuton friend deal with these people for you. You should feed on inactives as well as Teutons as long as you possibly can. You can always scout someone with 3 phalanx raid or a single pathfinder through the first few months.

Followers