in previous part we talked about how to get ww and what to build. now its time to knock oponents out.
Attacking WW
Attacking enemy WW & doing it correctly is path to victory in WW race. Failed attack can mean end of your hopes, succesfull one can knock out your opponents off race.
the key to WW attacks is that you need to lay foundations to succesfull attacks in the very beggining of server. Alliance needs WW hammers. I will not turn into details about hammer building, that is covered in many other guides.
individual player attacking:
1)this is one way trip. None of your hammer will return. And more likely you wont even get full battlereport. Thats the specifics of WW attacks. So you send all. Even those 3 chiefs. even those 23 spears you made by mistake.
2) Use all bonuses available. all server long pay attention to hero bonuses. you will need all off bonuses. priority is offense % bonus - get it to maximum.
as player not involved in current attack:
1) follow orders. If fakes are asked -send them. send them often.
2) if something seemingly weird is asked -confirm its really asked not a mistake and do it and only after ask questions.
3) if resources is asked to some other village not WW - still send them. that village could be home for OMGWTF hammer that marches against your enemies now.
attack order - wall breakers rammers-smaller cata armies - larger cata armes - ww hit if needed. I have seen WW attack rounds where last were armies not rich in catas, obviously in hopes that previous armies would have dented defense at WW and they would do damage...Decision is up to defense amounts at WW - if its bad defended you can try this, but if its well defended i would get those hammers ok in troop size but small in catas to run right after rammer so they lower overall defense amount and clear path for real damage doers.
One thing you will have to decide is weather double aim or not. Double aim might allow you to skim upper levels of GWHs that takes longer to rebuild, but single aim increases damage done to that single target. Any WW specifically hitting hammers should be single-aimed. Any hit on well defended WW should be single aimed. Any hit from army smaller then 10k cats should be single-aimed.
Consider trying to time your attacks after natar attacks - they will deplete defense and ease the road for your hammers. But due to natars travel time, its not as easy done as it sounds.
How to find out what defense enemy WW has...
forget about scouting... youll need those scouts for other goals... clubbies are cheaper ;)
Raid enemy WW - around 10k clubbies sent on raid in most cases will get back with report even from best defended WW. For the love of all that's fair and nice, even don't think about seperating 10kclubbies from hamer for this... Use those raiding armies ;) Once you have def numbers, play with combatsim. put your armies against it and seek the optimum layout.
How to pee in WW cornflakes
during WW race there are few other points when some sticks can be thrown in opponents wheels:
1) wwvillage shortly after conquering. If timed few h after conquering, even few k cleaner + 500 catas will do damage. Suggested cata targets: MB, cropfields. good way to utilize small catarich hammers. Can be sent even before WW is conquered, asap you know it will be enemy ww.
2) WW support villages. Most cases they wont be defended or will be defended not seriously. Purrfect target for small players with little offenses ;). cata aim: granaries, marketplaces, trade office, warehouses
3) enemy alliance - cata happily all enemy alliance cities. It will make noob players recall their defenses from WW
4) chief along! Have spare chiefs around? In WW race have fun, team with alliance mates and happily chief enemy croppers one by one. Apart from fall in morale there is puff bonus - any troops be it defense or offense connected to village goes puff after it is conquered ;)
5) annoy them with single cata reins from multiple villages. Senators are bad in defense and eat like pigs too. ECs,rams… send that as reins to enemy ww. First it will clog their rp, making managing incoming attacks harder, second, it will use up precious crop.
6) Name your villages after enemy WW and feeders. If people will use names, not links or coordinates, they will surely send some goodies – def, crop and res your way. Profit! Don’t forget to remind your players to always use links or coords.
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