Saturday, July 31, 2010

Tips for people who want to join Travian Crew

Hey Guys,

Yep, you read the title right, I'm now a supporter on the international Travian domain .com as of the 30th of July and I've discovered loads of stuff. For those of you who are interested I am Supporter2 on the newly restarted speed server, so feel free to ask me any game quesions you may have.

I've decided to do a quick peice on how to make yourself attractive as potential employee for Travian as many people do have a desire to get involved but A. Don't know how or where to apply or B. Simply have no idea what it involves. The process is very simple, you submit your application at any time and then when they have a vacancy and if they like it they'll invite you for further discussions. However it's getting that application right which is the main issue for many people; writing 'hey, i wanna join crew bud' is not going to get you there.

Warning: Reading/Using this does not mean you will get a place on any crew, these are only my personal guidelines for how to get involved and this was not written on behalf of Travian Games.

Let's start with the basics and the key elements:

  1. Be Polite - This speaks for itself, someone who is polite and easygoing is always more likely to get a position than someone who is a arrogant, rude and self-centered. 
  2. Be Motivated - If you want to apply to join staff you've got to know that it's something you really want and will enjoy doing, not something to pass the time during theday.
  3. Have It Proof Read - Don't submit it until you've had a friend or someone you know is suitable proof read it, they'll be able to tell you if it's appealing and makes you stand out, if your jokes are dry or if they make you seem interesting. Don't miss out this stage.
Now the next part, the essential categories that Travian ask for themselves as the bare minimum:

  1. When did you start playing, what are your current servers and nicknames and (if you have one), what's your forum account?
  2. How old are you (I think you have to be 16 for support & 18 for Multihunter)?
  3. Why do you want to do this job?
  4. Describe Yourself (What you do, what you're like)
  5. What do you expect from the current team
Now as I mentioned above those categories are the very, very minimum for what you should be writing, if you have those and you've written it well it means you'll be considered. However I have found that if you add more and show you've thought about this and have made the effort by including more information you're more likely to stand out.  I'll make a few suggestions below but the more original you make it the more you'll be able to shine:

  • Hobbies & Interests - Show you've got a character and you're not just a computer game junky (nothing wrong with that but just saying).
  • Online Times - Let them know roughly what your online times are to avoid them having to ask that later.
  • Game Experience - Although you could mention this on category 1. I would suggest making this seperate and going deeper into your experience both on Travian and, if you have any, doing something similar to being either a Supporter or MH on other games.
  • Instant Messengers/Ways To Contact - Make it as easy as possible for them to find you and it could be what seperates you from the guy that takes a week of tracking down to find. Also you'll need an IRC client or the ability to install one on your computer to become staff.
To apply (this is the link to the .com application page, check your domains forum for a link to national application page), you should follow this link and copy your application in to the box (fill in the information required as well):

Application Page

Well I hope that's been useful for you and if you are interested in joining the team I hope you make the effort as so far I've found it very rewarding. If you need a proof reader then feel free to send me an email here. No promise I'll actually find the time to read it through and get back to you but I will try but send it to a friend or someone you trust as well just to be sure you do find a proof reader.

Steve

Warning: Reading/Using this does not mean you will get a place on any crew, these are only my personal guidelines for how to get involved and this was not written on behalf of Travian Games.

Tuesday, July 27, 2010

SaNcHeScO's COMx War Video

Hey Guys,

SaNcHeScO has made another excellent video with loads of war reports and stuff so enjoy. I think I've learned how to embed properly this time so lets hope.



If it doesn't play, just double click and you'll play it directly on Youtube.

Steve

Monday, July 26, 2010

Travian 4: The Best Ideas

The Old & New Look of The Academy

Well if you're a follower of any of Travian's world wide forums you'll know that Travian 4.0 is scheduled for a stable release in Spring 2011, however everyone knows how things get delayed so my personal view is that we're likely to see a stable version around late Summer, possibly earlier if no major flaws are found. It's also expected that staff members will be the first to try it out (lucky for them). 

Anyway, I've trawled through hundreds of pages of game suggestions, the Travian 4 threads as well as looking at the most recurring complaints that come up on Travian's forums about gameplay to come up with a list of the most popular, the most sensible and my personal favourite ideas. Of course the majority of these won't appear, I'd love to see what would happen if they do and also I'd like to take this opportunity to publicise them just incase the powers that be do see this and maybe consider adding them in.

So anyway, I've split this into two categories:
  1. 25 General Ideas
  2. 3 Gold Ideas
  3. 4 New Gold Club Features
1. Mobile Phone Friendlier:

One thing I've noticed (and experienced myself) is that Travian is very hard to play on any browser except Safari (I've tried and it performs well on it). To be truely mobile friendly their either needs to be apps for smartphones (iOS, Android, Win7 are the main ones) or just a mobile site that you automatically get sent to when you log on via a phone. Bigger buttons and small changes tailored to phone suitability would really help boost Travian's usability and possibly help bring in many more players.

2. A New Tribe:

This is the most common suggestion, in the Travian 4 threads, and it's been asked for ever since Travian started, people want more choice. Most of the time the reason given for why it hasn't happened is it will unbalance the gameplay, but I don't think that's fair at all, because surely if we wanted completely fair gameplay there would be one tribe which everyone had to play? I believe that as long as the new tribe(s) were to have drawbacks as well as excellent features (like the current tribes do) then the gameplay will adjust and improve due to the increased diversity and strategies that can be played.

This is a fantasy and will most likely never happen as stated by Travian Games many times.

3. Improving End-Game:

This is probably join first with the New Tribe idea and certainly my favourite area which I feel needs to be improved. The main reason I feel people drop out of the game (past the artefact stage) is that only a small number of people can truely be involved in End-Game, to most people being asked to send wheat and troops is not an interesting or fulfilling way to end the game. A rework where the end game is more involving to the majority of players is necessary if Travian Games do not want people dropping out especially Gold Players. I personally haven't spotted a truely excellent suggestion of how to do it but one I did like was releasing 10 WWs at the beginning of the server and first alliance to hold the majority of them and get 1 to level 100 would win. 

4. Quicker Start:

Although the majority of people complain about the end the most another popular complaint is the extremely slow start even on speed servers, speeding his up slightly would really help. My personal suggestion would be to have the production of a starting field be double what it is now on all servers, but only end up maybe 10% more by level 10. Or even having more indepth quests which offer larger rewards but aren't necessarily harder or more time consuming to obtain. This may help stop some of the early game drop outs. 

5. Remove Rally Point Restrictions & Auto-Recall:

Although not the very most complained about it's certainly high up there from a very, very vocal set of the players in the game. Very simply, ever since I joined the game back when UK1 & UKx had their very first servers there has been no set of features as unpopular as this. I've heard that the guy who stopped the Rally Point restrictions being lower and allowed Domain Admins to choose to disable these features on certain servers is in charge of this new version so I'll be very surprised if these are not removed.

6. Make Pushing ALOT harder:

Another controversial issue was created when Travian factored in raiding to the amount you can send to another person in a day, some people agreed it was good while most people believe it helps increase legal pushing at the beginning of the server; notably where all the duals on an account create an account, farm from them all during the first 2 weeks or so sending the max resources to the one they've decided to go with for the rest of the server. They then delete those farming accounts and then join the main account. Although there were quite a few suggestions for how this could be fixed my favourite is a raising limit where  something like the following would happen:
  1. Day 1 & 2: Only allowed to send 1/2 Hour of Resource Production (not rolling)
  2. Day 3 - 5: Only allowed to send 1 Hour of Resource Production (rolling 3 days)
  3. Day 6 - 14: Only allowed to send 3 Hour of Resource Production (rolling 3 days)
  4. Day 14 - 28: Only allowed to send 3 Hours of Resource Production (rolling 7 days)
  5. Day 28 Onwards: Allowed to send 3 Hours Production plus Raiding (rolling 7 days)
This would greatly slow down the ability of pushers to pump resources into one account, but would not stop people giving out small amounts to help their friends. Of course a small amount of pushing would occur but not nearly on the scale of the current game and I don't think it could be stopped without banning anything but merchant trades which is not a good idea.

7. Even Tougher Anti-Bot Measures:

I think Travian should be commended for the massive efforts they have made recently to counter bot use, however the think that has been noticed is the truly dedicated botters who pay for their bots are still managing to get away with it because of the superiority of their bots and this needs to be dealt with. Whenever a bot is updated to get past Travian updates then ASAP a new update to Travian needs to reblock these bots. I can't see Travian finding it hard to do this if they take out bot subscriptions (not to use of course) themselves so they are alerted as soon as one is updated.

8. Easier Troop Tracking & Management:

A general simplification is a must have in the next version of the game, by this I mean change the way you view reinforcements in the rally point it's by player first (for under 10 person reinforcements), or alliance (if it's over 10 people reinforcing), you could then go further down to locate the player and village reinforcing. To me this would be much more efficient then the tribe system currently in place. When you are viewing someone elses village which you have put troops into you should be able to view the total number of troops you have there from all your villages. Here is a quick mock-up I created:

This got a 95% approval rate on the UK Forums

It's simple changes like the one I described which will save players, especially with multiple villages a lot of time and may even prevent mistakes that lead to troop starvation.

9. Re-Work Spawning Algorithm:

This would change so that activating at the same time would not mean that two or more players would end up next to each other, which would help solve the problem of alliance pre-planning which often leads to newbes being destroyed and given no chance at a fair start. Also make it so that players who start five or more days into the game are not spawned next to already giant players when old players delete.

10. More Hero Statistics:

By the end of the game round quite a few heroes will have ended up over level 100, which currently means that many many points are left unattributed and kills with the hero are now not really rewarded in a meaningful way. So one idea I read suggested adding two new bonuses to the hero:
  1. Speed: Up To 20% Faster
  2. Siege Bonus: Up To 20% More Powerful 
I quite like both these ideas and it would help reward those offensive players who currently get nothing for having some of the best heroes in the game. I don't think it will be unbalancing, atleast no less unbalancing than the current hero bonuses are. 

11. Add Players To 'Block List' & add a 'Report' Feature:

This feature would allow you to block anyone from sending you messages within the game, it's been wanted for a very long time and could prove useful if you do not wish to talk to a player. The report feature would also allow you to report a message from the message page straight to the Multihunter and it would automatically contain a link to the message. This would make it easier to report abuse as well as mean the Multihunter wouldn't have to send a message back asking for a link to the abusive message if you forget to add it. I think someone should be alerted that they have been blocked by a player if they are.

12. Auto-Abandon Oasis For Banned Players:

My suggestion is that after three days any oasis owned by a Banned Player is automatically abandoned so that they can be conquered by other people, it is unfair to keep them from actually providing a benefit to a player and helps slow down gain development. If 3 days is considered too quick (which some may believe), then I think 14 days should really be a maximum amount of time that they are kept for.

13. Map of Alliance Members:

When you are in an alliance, you should be able to be shown a map of everyone's position on the map within your alliance. Quite simple, and it is available (I think in violation of the rules) on external sites, so it is possible and it's just one of those little things that would improve the game.

14. Retreat Feature:

This is an idea I like in principle but can see changing the game a bit so I'm not completely sure it is a good idea (maybe needing a trial before implementation), anyway I supported this idea on the UK Forums and basically it would mean that you could sent a percentage of losses where after you lose that amount your troops automatically retreat. My personal belief is that if implemented the amount should be no lower than 30% and you should not gain a report for the losses you inflicted upon the enemy unless you managed to kill over 50% of them.

15. Alliance Wings:
This is one of the ideas that is seen over and over again in forums all over the world, and nearly all of the comments in response to them agree that they should be added. Basically if you don't know what it is then it's a new diplomacy option for Alliances to set other alliances as their wings rather than a confed or N.A.P. With this the top alliance in the chain would be able to send out messages to members of all the wings, maybe with a tag like the current [ally] one only it would be [wings].

16. Re-Usable Recognition Medals:

Basically this is an idea that's been mentioned before where if you get the winning WW, the runner up WW, the most offensive points, the most defensive points, raided the most or had the highest level hero then at the end of the server you are awarded a medal that can be used on any server on that domain and can be kept forever. Would only work with the email used to register the medal winning account.

17. Notification & Acceptence of Being Set As Sitter:

For me this is another must have, when you are set as a sitter for someone else you must be notified automatically by IGM that you have been set and must also accept the position. Just a little thing but should help improve players' organisation.

18. Better Location of Guides For New Players:

Although I think there are some gameplay problems that need to be addressed to help new players however another problem is the lack of information available for new players and the often out of date sources. My idea would be to either create a Travian Official Wiki, which could be owned by Travian, and would be kept updated by players. There used to be one (was at wiki.travianteam.com now deleted) but that never got big enough or useful enough because the game never linked to it, so basically on the side under instructions would be a link to the wiki and it would also be in the Support Message that all players recieve at the beginning of the game. Maybe even a very simple quest could be added in to get people to press it like 'Press link to Wiki' with a very small reward on it.

19. Alliance Crest/Shield/Small Picture:

Well since the game is getting better graphics over all I think it would be a good idea if each alliance is allowed to have a small crest/flag/shield/picture (you get the idea), on their frontpage, maybe a maximum of 100x100 pixels or 15kbs. Of course as with the alliance description, nothing obscene or abusive would be allowed.

20. Server Length Display:

Another short idea, when registering for a server, just let it display how long the server has been going on for.

21. Kicked or Left:

Well this idea has been quite popular lately and I think it's quite important and very useful. When a player leaves the alliance instead of the current message it would display 'abc has chosen to leave the alliance', if a player is removed it will say 'xyz has removed abc from the alliance'. Another add-on to this idea would be to allow a reason to be added when leaving or kicking, either from a pre-decided drop down list or typed in.

22. New Image For Villages At 1000 Population:

Very simple, like with the other population markers when your village reaches 1000 population it is expanded further. Seeing all those 500 population villages is getting a bit boring and there's no real downside to this idea so I can't see why it can't be done.

23. Add The Week Number to Medal Page:

Just a very small addition to the medal page so you can tell what week of the server you are in.

Image Made By Carrothead of the UK Forums


24. Report Changes When Conquering:

As you know if you conquer a village and then you, members of your alliance or members of your confed have other attacks going to it then things can quickly get confused. Such to the level that confeds have been cancelled and players kicked from alliances because of this. A very simple idea would be change is so that any report on that village taken 12 hours before or 12 hours after the conquer would have clearly on it: 'This Village was taken at xx:xx by the player abc'.

Just imagine the amounts of confusion something as simple as that could solve.

25. Sharing of Defensive Points:

This is one thing that has a lot of people divided, it is who should get rewarded when you reinforce someone under attack. If there are more than one people reinforcing it would be be split by the percentage of troops in the village providing by each person. So if someone provided 10% of the troops they would recieve 10% of the def points, 60% would recieve 60% and so on.

1. [GOLD IDEA] Instant Demolish To Zero:
This certainly will never become the most used idea, but it think for maybe about 1 or 2 Gold it could be a very useful feature, when demolishing a building you can choose to pay that gold to demolish the building straight to zero. I would think that it would not be possible on TC, Residence & Palace. Shouldn't be too hard to implement, will help save time and won't cause a game play unbalance.

2. [GOLD IDEA]: Instant Hero Regeneration:
As all major players know, when your hero dies and it's high levelled it costs you hundreds of thousands of resources as well as a massive amount of time to resusitate it. My idea  to solve this is that it will still cost the same amount of resources, however for 5-10 Gold (up to Travian of course) you will have the ability to instantly regenerate the hero. This will mean more attacks will be sent, especially in later stages of the game and it will save a lot of time, plus being a lucrative earner for Travian.

3. [GOLD IDEA]: Gold Reward For Recieving Medals:

A common complain that players have when they get a medal is there is no real reward for it and this is the most popular suggestion I have seen for giving these high achieving players something in return for their achievements. Players 4-10 in the medals tables would recieve 20 Gold, the player who comes third will get 75 Gold, the player who comes second will get 150 Gold and the player that comes first will get 300 Gold. Of course if added in Travian may adjust these figures but to me they seem like reasonable amounts.

1. [GOLD CLUB FEATURE] Multiple Chat Recipients:

I think Gold Club is quite useful but I think it is massively overcharged for at the moment for the features it provides, so I've decided to give a few suggestions for new Gold Club only features. This one is my favourite, the ability to send messages to multiple recipients. Very simple, simply make it possible to message more than one person at a time, personally I'd suggest a maximum cap of maybe 10 to 15 people to stop major spammers, but if people do spam they could be reported to the Multihunter as they are at the moment. To be quite honest I can't see someone paying for gold club just to have the ability to spam.

2. [GOLD CLUB FEATURE] More Markings On Map:

For Gold Club players when they look at the map they will now be able to see 'Banned' players and players in 'Beginners Protection', the banned players would appear with a black outline around their villages and the players in beginners protection would appear with a white outline around their villages. If you hovered over one of these white villages a countdown would appear telling you when BP for that village ends.

3. [GOLD CLUB FEATURE] Scout Improvements:

Now I can't say I am 100% sure about this idea, but once I saw it I recognized it would be extremely useful for a lot of people, and most of those people will be Gold or Gold Club users. So anyway here it is, if you are a Gold Club user when you are sending out scouts you would be given the option to find out the level of up to 3 buildings of your choice in the village you are scouting, say for example I could choose The Barracks, The Granary & Another Granary.

4. [GOLD CLUB FEATURE] Marketplace Offer Expiry:

Simple really, anyone using Gold Club can set their marketplace offers up so that they last a set amount of time, they could insert the time frame by no. of hours. This way even if they need something urgently at some point but they forget to take it off if no one takes the offer they won't end up with an un-needed trade later on. 

Spotlight: Alexei aka Dark_Night aka Call me Master

Hey Guys,

First of all I'd like to thank Zeitgeist_Team of the .COM Travian forums for pressing me to shine a spotlight and do an interview with Alexei who I have to admit is one of the best Travian players currently playing the game, I have to admit recently I've been feeling that a lot of talent has been lost over the last few years from within the Travian elite but I think replacements have arrived and Alexei certainly is one of them. 

Alexei is best known for his record of achieving both the Highest Population Account and the Best Attacker overall on this last comx server, which I believe is the first time it has happened on comx, maybe even on the whole of the .com domain (but don't hold me to that). Other accounts he has played on include Spongebob, another account credited with doing very, very well. Anyway, that's enough background as the interview gives quite a lot of detail. Be warned, the interview has been spellchecked, questions re-ordered and took place yesterday, any changes made were with the permission of the interviewee and nothing has been taken out of context.

1. What do you find most interesting about Travian?
The most interesting thing in travian is the ability to meet people, their cultures and cause a lot of havoc. I met wonderful people on Travian through out my life and I will never give up those memories for anything. Staying up till 6 am in the morning and talking over msn/skype to people who share the same interests or just finding out something new. Travian has been an amazing part of my life, very addicting and bad, but it is something that I will take with me for the rest of my life. I don't think there is any other game out there with such ability to have "governments", free roaming and so much more. I simply love it.

2. What was your first ever Travian server and how did you fare?

My first Travian server was very, very, funny. I came off on the first ever s4. I did not know hot to play the game or what to do. And it was so slow that  I decided to make multiple accounts. Lol DON'T ever do it kids! So I got banned and processed and 1/2 pop taken away. I never really finished the server because I went off to military school, but I got top 120 place before I was taken out or so I heard.

3. What would you say your greatest success on this comx server was?

Greatest success is doing something that has not been done before, going for rank 1 in Offense and Population. It is something none of my friends or "teachers" have ever done before and I am very proud of that.

4. So what would you feel your biggest challenge in the comx server has been?

In all honesty this was probably my hardest comx so far not because of the amount of killing or the people that were against me, but due to the fact that I had personal life issues to deal with such as work, parents, school and friends. When I play travian I give it 150% all the time, and it takes a beating on your pshichy and on your physical self. The biggest challenge would probably waking up from my sleep and getting out of FP and realizing again, who I truly was and what I played for.

5. Who on the server (alliance or player) caused you the most issues?

In all honesty it was a little bit of everyone in FP leadership. I was trying to grow, have fun and at the same time to build offenses for the alliances. Trying to get a leadership to get rid of farms and restructure is very difficult. Especially if they do not listen to you or do, but make no changes. There has been a couple of "problematic moments" in my reign of the NE. First was T i M then it was Barney. T i M and the team got very little done, so through a violent overthrow Barney took charge of the alliance. I actually believed that it will be a smaller alliance 2-3 wins max and that we will get stuff done, but when the man got the power it was same story just a different day. So I could not take it any more and left.

6. Was there any one on the server who provided either inspiration or other help for you during the game?

I picked up a new co player Alaex who was getting killing off huge FP armies but in the end ran out of troops. He showed me a write up about Dean Smith, ('the greatest player to play this game?'. He also taught me how to play) And just reading about it really jolted me into action. I remembered I was here to play fun and not be a coward. These two probably affected me the most during the server.

7. How many players played with you on the Call me Master Account?

I promised to give the shout out to Orvol my old co-player for Call me Master. But half way through the server he had left me because the start of summer and so on. He was never 100% truly there because he is still a young adult and has many other issues.  The only reason the account got so big is because he wanted #1 pop and i wanted #1 offense. So for a very long time I was on it by my self on that account. I think i conquered 60 or so of the towns on CMM.  Then I picked up Alaex but he had work and other stuff,  but he covered a better portion of the day then orvol. S0 for the most part I am my own co player. Kind of sad, but its true.

8. What was the biggest army you assembled on the server?

This server I had a few problems with luck on my armies. First time was an accidental farm attacked me back and killed a good 1/4 of my army when I was watching a movie and did not pay attention. The second time Orvol dodged an attack from our main offense army of the time into the capitals oases. That was a very, very bad time. Then my 60k pop vs 7-20k pop players is a terrible thing to do. My soldiers had a huge negative bonus on them. So probably my biggest combined army was only 400k clubs 80k Tk's 23k Catas and 10k Rams.

9. Why did you give up the WW to FP?


Everything I do is for a reason, that is how Travian should be played. I at first wanted to give a WW to a dead account and cata the rest of the villages, but that seems to be a little mean and it would reunite the NE against a "common" enemy. Also it would either ease/intensify the relations between FP and PFF and I did not know which one would come out. So I decided to give FP the WW due to the fact that in my mind (42|62) was going to be taken by PFF I. FP took both, but it created tention anyway, thus giving me the opportunity to keep causing chaos.

10. How roughly much money do you think you have spent on gold during the server?

Money? I don't know to be honest. It's much, much less then people think and sometimes it does not matter, because by the amounts of time I spent on the account I am lucky I did not spend more. The more you are on the account, the less you need to spend.

11. Which server did you truely enjoy more 'Spongebob' or 'Call me Master'?

The 'Spongebob' and 'Call me Master' servers were two different servers, I REALLY enjoyed both. Crushing the Polish (disclaimer: this is not meant to offend those of Polish origin) and making friends was one of my favorite things. Back then my current defender ( Deathverdict) known as Kestler X played with me. And we had a very good team of guys. That server our "squad" took #1 #2 and #14 Gaul, Teuton and Roman. #1 of each race. It was very amazing server. But in this one I felt more alone, all of my good friends quit and I came to the NE to play with the Russians, and they themselves as we all know went to the NW and SW. On the contrary, on Spongebob I was proving the travian community I am not just talk, that I could do something and that when I am in the quad, I have a voice in the out come of the game. Call me Master was only me playing for my self and for pure enjoyment. I knew what I have done already, but I wanted to know if its possible for me to go above and beyond what has been achieved already and surpass it.

12. Excluding yourself who do you think the best player was during that server?

Best player during this server? Well I would have to put down my hat to Holy and Draco team on the Dragonlion account. They did an amazing offensive job and had me beat with their amazing boots (refering to the artefact). Besides their efficient way of Farming, which I do not approve of. They did good, but getting up again when the world turned on you is tough. Second shout out is to Getman_Arhangel, with his green team and limited help they did very well.

13. What are your aims for the x2 Championship Server?

My aims for x2? It is probably to kill as much as I can and hopefully get catapuled out. If that does not happen then get top 800 pop and make it to the finals to play for the a ribbon that says you're the best.

14. What do you think of the new systems of catching botters?

To be honest with you I do not think it works. It caught me going through a proxy onto my own account from work. I was not and still not allowed to do it, but when you have 1000 incoming attacks it is kind of hard not to do so.

15. Which tribe do you think is the best Romans, Gauls or Tuetons?

Teutons, but I do wish teutons had TT's! Raaar goes the clubswinger!

16. What would you say the easiest strategy for new players to get into the game is?

Easiest Strategy would probably be to have fun and not be a zirg. That is probably the #1 reason why people quit playing travian. Being in a huge meta where you just send crop + defence because of MM and thats about it. No huge wars with players next to you, no nothing.

17. Brownies or Cookies?
I would always say Cookie You can always give someone a cookie to make them come over to the dark side. But Brownies get a little tricky and messy.

18. Is there anything you'd like to say to the readers of Bea's Blog?

Dont forget to be a little selfish and play the game for your self. Dont forget to have fun with it. Thats the secret that people forget to do.


I'd like to thank 'Call me Master' for agreeing to the interview and welcome any comments or questions you may have to be left below in the comments area.


Steve

Call me Master: The biggest Player in comx round Spring 2010



050233 RIP NICKY PAV 1200 (145|98)
040233 MonsteR 1180 (174|95)
050633 Celebrating 1166 (138|99)
050333 The Revenge 1149 (136|89)
050133 Nights Dark 1148 (141|80)
040333 Broken Dreams 1148 (163|95)
021077 Having Fun 1146 (155|88)
050433 Dark Forest 1133 (144|79)
020403 New Hope 1127 (161|83)
050533 FINALLY! 1113 (140|96)
02087-7 Your L0RD 1112 (160|83)
020777 Sl7ven 1106 (160|84)
070133 Adios Mother 1100 (158|123)
0101R Simply GodLike 1094 (31|34)
060133 Im Sorry 1090 (171|112)
02113 Second Chance 1088 (166|95)
020302 No Limits 1085 (162|83)
0213333 Wait 4 God 1082 (161|95)
010233 Slow Start 1073 (30|34)
020504 Reality 1068 (158|82)
0212333 MORE CP! 1066 (152|85)
020201 Wait is Over 1057 (160|82)
060333 Sands of Troy 1053 (188|100)
070433 McGruber 1050 (136|114)
010433 Silly Noob 1040 (31|19)
070233 No Bad Luck 1039 (145|106)
070333 Upstairs 1038 (139|122)
0214333 Lost my Mind 1032 (164|102)
0217333 ViP 1026 (177|69)
020644 Word oF God 1016 (159|82)
0216333 Chat Rullet 1011 (175|69)
0604333 Titans 1009 (178|100)
022333 What is mine 1009 (156|82)
0508333 Sons of FP 1002 (139|79)
020100 Invincible (Capital) 1001 (161|82)
070533 Weeks of War 996 (150|102)
060233 A Little Late 994 (184|102)
080133 Eight and Up 986 (154|47)
021933 No Idea 984 (160|71)
010566 Good job 982 (27|23)
0215333 March2 Dawn 981 (159|99)
022733 Tink 969 (176|69)
050733 We Are -FP- 968 (129|83)
0222333 PuppetMaster 958 (160|73)
020977 DESTROYER 948 (153|87)
022633 Dean Smith 941 (150|80)
070733Then it was 1 927 (175|136)
040533 Leave me be 926 (187|59)
0221333 INSTINCT!FTW 926 (161|70)
030122 Your Star 923 (164|69)
010333 No Mercy 914 (30|22)
10101 1 week no sim 914 (187|9)
040122 Dark Hour 898 (176|79)
022033 Tim and I 895 (159|72)
022433 We Are Noobs 895 (171|71)
0223333 Old Order 894 (171|72)
0404333 Sinfull Play 892 (180|60)
080233 Road to Rome 884 (162|44)
0706333 Final Boss 851 (169|137)
080333 Just Smile 851 (147|45)
051133 Good Old PFF 829 (135|98)
0509333 Miss Counted 816 (134|98)
022533 I am Back 794 (170|72)
051022 RUSH THE ZERG 779 (134|97)
0227 Raped by Captch 764 (158|64)
1101 Too Little Crop 726 (197|115)
021822 ActiveMember 722 (159|68)
090333 Let it be 717 (77|105)
026 70 again, 689 (160|68)
71. Call me Ov3rL0rd 624 (160|69)
090433 Reclaiming 398 (79|110)

Sunday, July 25, 2010

SaNcHeScO's WW Account Video

Hey Guys,

SaNcHeScO (the Comx World Wonder Race winner), has kindly created a video of his account included with reports and a great choice of backing music. He says a few more with more reports and maybe some footage and reports from dragonlion's account might be on the way. Anyway, here it is, we hope you find it interesting:


Anyway, both he and I hope you found that interesting and yes (as I said above), there will be more content to come. Also I will be doing an interview with Call me Master/Alexei/Dark_Night, which will hopefully be up tonight but it may be delayed until tomorrow depending on whether I can find anything interesting to ask.

Saturday, July 24, 2010

COMx Has Reached It's Conclusion

Hey Guys,

World Wonder Race:

It seems that comx9 (that's the ninth comx, not x9 speed) has finally reached it's conclusion with SaNcHeScO (who will now go on to play x2 Championship Server) winning the race, at exactly: 01:32 pm (GMT) on Saturday the 24th of July. The victory margin was that of 14 levels, which although not the longest victory ever is pretty sizeable, at the very end of the server the list of WW's and their levels looked like this:




And The Winning World Wonder:






Within this server we have seen two giant alliances/meta groups surface, one has been PFF & FP who have dominated the population statistics and the attackers statistics for most of the server. The second has been the Dacia, HTT, LVT, WAR & others meta which has provided the main opposition throughout the server for PFF. It's my personal opinion that PFF looked likely to win for a while now and it doesn't come as a surprise to many people, PFF have dominated their areas and proven unassailable for many alliances who have attempted to upset them. On the note of alliance wars I think there has been some disappointment, I don't think the scale of them has been as immense as we have seen on previous servers mainly because of the massive domination of big alliances in each quad there was not enough room for people/alliances to build serious opposition. 




Other Statistics:


Well normally at this stage of the game (after it finishes) everyone forgets about the other statistics just to support, congratulation or sling hate messages at the winner of the World Wonder however I thought I'd cover one of the other statistics as well just incase any body wans to know.


Largest Account:
  1. Call me Master - 69012 - 71 - GAoT
  2. Svend - 60445 - 67 - PFF
  3. coolcat - 56253 - 60 - WAR.HD
  4. Gambito - 54039 - 61 - WAR.HD
  5. PROVENZANO - 52296 - 55 - PFF-FP
Best Attacers:
  1. Call me Master - 3894259
  2. dragonlion - 3649856
  3. TowchVtM - 2676874
Best Defenders:
  1. kuky222 - 1640219
  2. SaNcHeSc0 - 15190430
  3. Oradea - 14794178
Best Heroes:
  1. dragionlion - Mighty One - 197 - 1965115
  2. TowchVtM - Prisoner 849 - 165 - 1370216
  3. simbetting - Drunk Sar - 141 -1009064
Biggest Villages:
  1. panasonic - CRAB BATTLE!!! - 1419
  2. softeagle - Softeagle Village1st - 1418
  3. HS88O - 01. 4446 - 1394
Best Attacking Alliance:
  1. PFF - 17434887
  2. GAoT - 7576129
  3. PFF-FP - 723444
Best Defensive Alliance:
  1. PFF-TLL - 40347725
  2. NW WW - 21275744
  3. SW WW - 14261759
Largest Alliance:
  1. PFF - 56 - 19628 - 1099161
  2. PFF-FP - 53 - 18766 - 994576
  3. WAR - 49 - 19083 - 935089
So anyway guys I hope you've enjoyed what I've written (and hopefully gleamed something from it), Bea will be posting up an interview with the WW Race winner with more screen shots and some very interesting reports. Although I'm not 100% sure when that'll be up. I'll be back next server with more updates and other stuff, and remember to watch out for my x2 Championship Server coverage. Please comment and become a member of the website to receive updates.

Steve

Friday, July 23, 2010

COMx2 Underway

Hey Guys Steve here,

As you may know Comx2, the 'Championship Qualification' started over a week ago and I thought now would be a good time to do my first update, I won't be looking into individual alliances at this point as it's way too earlier to predict if an alliance will survive, the only thing I can say is most of them will cease to exist in the coming weeks as the server gets into the middle stage.

As to actual gameplay first I'm going to have a look at the population tables and talk through them:

Taken at 10:49 GMT on 23/07/10
As you can see from this screenshot 5 people have already reached their second villages and have begun expanding them. The first to reach their second villages was 'The Crazy Team' who picked a 100% 15c which was 3 squares away from their spawn village, although some people believe this is not a great choice of a place to settle I believe it makes sense, it allows them to build up a base in one central area and make sure no one can take that 15c and threaten their dominance of the area. Plus as they were so quick to settle they always have the choice to quickly move on to getting a third village which can be a 150% 15 further away, however that is a decision for them to make. 'uranium' was the second to reach a second village and chose a 125% 15c further away (around 8 hours settler journey from spawn) however they have said it works with their strategy and will place them close to a Unique Artefact when they arrive.

Now let's have a look at the weekly statistic tables:




















As you can see from the 'Robbers of the Week' and the 'Attackers of the Week' tables above only four of the top attackers feature in the top robbers list, normally on a server I tend to see about 6 of the top attackers placing on the top robbers. I think this shows the fact that there has been a lot more competition on the server so far and will continue to be so as people clambour for the best farms and to knock out their early game opponents. I'd also like to point out that a couple of the 'Attackers of the Week' maybe be there just because they enjoy destroying troops and not necessarily because they are playing with a certain strategy in mind.

What I'd expect from this server:

As the admin 'Phanttis' has correctly commented on the forum this server has seen many more attacks and troops deaths along with higher raiding totals than many servers at this point of the game and I think this will remain so for the entire server. However I think it will slow as many farms are going to begin to be deleted over the next few weeks, which I think will mean that raiders will have to risk losses in order to take out bigger players to farm. We'll also see quite a few players being defeated by these raiders or deciding that this server is not really for them and deciding to delete of their own accord. I think once the artefacts arrive the server will be done to about 8000 active players who will be competing for the elusive 3000 places, although this may be a bias I have to believe that being a part of those 3000 players won't be a major challenge for any experienced player and I think we'll even see a number of newbes claiming places. I have a feeling the wars will slow down for the middle game, regaining some flair during the artefact arrival but then slowing down again, however when we reach end-game they'll be lot of movement as people unleash hammers. I have a feeling the end-game will take longer than expected as people will be much more focussed on defending themselves and making sure they don't fall out of the ranks then they would otherwise be.

Anyway please comment and leave me your ideas of what is going to happen, either here or on my thread in the .COMx2 subforum.

Steve

Wednesday, July 21, 2010

Comx WW race updates

Updated July 21, 2010 at 5:53AM GMT+9

As I woke up this morning, I saw Oradea went down to level 86. They did not make lots of damages though. I wonder who hit her....It i just only 4 levels down...

Updated July 21, 2010 at 7:51 AM GMT+9


Then it went down to level 79. It puts Kukky on the lead followed by Abdiel. We will see if there is hammer landed to the non PFF WW... Sanchesco has lots of defense on his WW and he has moral bonus because they were destroying his villages. It put him a little advantage to the attacker.

Sanchesco owned this artefacts below but then it does not work to the WW village.


Oradea owned this artefacts...It made her opponent to increase more catapults to break in the wall...


Updates July 22, 2001 at 4:35AM GMT+9


Every time, I woke up from sleeping. This is what I see. Sanchesco is on the lead...Sanchesco has more than 5Miliion defense and I dont think the opposite sides has the hammer to hammer his WW down. We will see on the next few hours...

I just stop by after all the tired feet and body carrying my crap stuff
Updates: July 22, 2010 at 1:4-PM GMT+9



Update July 23, 2010 at 1PM GMT+9
So, when I got back here in my old home. I left my computer here since there is no internet to my new home..



His palisade destroyed and delevel his WW.

Sanchesco and Kukky are tie level..

Tuesday, July 20, 2010

comx WW race updates

Updated July 21, 2010 at 5:53AM GMT+9

As I woke up this morning, I saw Oradea went down to level 86. They did not make lots of damages though. I wonder who hit her....It i just only 4 levels down...

Updated July 21, 2010 at 7:51 AM GMT+9


Then it went down to level 79. It puts Kukky on the lead followed by Abdiel. We will see if there is hammer landed to the non PFF WW... Sanchesco has lots of defense on his WW and he has moral bonus because they were destroying his villages. It put him a little advantage to the attacker.

Sanchesco owned this artefacts below but then it does not work to the WW village.


Oradea owned this artefacts...It made her opponent to increase more catapults to break in the wall...

Sunday, July 18, 2010

Spotlight: Gambito Leader of HD comx



A special interview to one of the leader in the SW Gambito

An interview to one of the finest leader in the SW, he let me come in on his door. I had fun talking to Sarinen from Gambito account -HD Alliance leader. HD alliance had a special relationship to LVT and they are supporting to irteen WW. But then it happened that during the conquering of the WW village- the village which is supposed to be for irteen account- it went to Black Ninja. All things were complicated in the SW. There were lots of
, conflicts but it shows currently, there is a union in the SW.

Now, the HD alliance is supporting to WAR WW. Gambito is one of the leaders in the past rounds and remain they same quad which is in the SW. Sarinen started to play in DKX server 5 years ago and he is on his 3rd round here in comx. The exciting part, he was hooked by this game through his wife and taught him. They played together but in a different account. It must be fun when both of them awake at they same time and send an attack at 3AM hahaha. and who knows what will be happened after that LOL.

He mentioned, he is playing with Savanna as his dual and Margitorix this round. This two are great builders and trainers and Sarinen is the conqueror. Here on this link: http://travian.ws/analyser.pl?s=comx&uid=40035, you can see the events on his accounts.. Too much conquering starting on the early game.

Gambito is a top 4 rank player and has 186.766 offense points with a defense points of 66.681 kills. Playing with a lots of villages, I think it made me throwing up LOL but I know it is fun to flip those….builds and trains. His message for all of us, First, he is very thankful to his team mates and his defense banana Drill for giving an extra work on his account and let us have some fun…




This is their Alliance members and its leaders:


Good luck to the WW keeper… more hammers landed in your villages for sure.

The NW WW meta WW holders

<<<<-------->>>>>>>
The NW WW meta:
1. Pisonja
2. Hateful
3. kuky222
4. dracek.

Pisonja WW holder; I found out that he never played to any different world/server but only here in .com/international server and we have a .com loyal player as per se! He has a friend from Africa and introduced this game to him. He found this game amazing and lots of challenges and strategy.

He never had been encountered difficulty in conquering the WW village since he has a great team work from his alliance ABYSS WAR and all of his allies. He quoted "This is my first time and with the help with my Team Experience, I am like an old player which is handling the WW in a few times"

He wanted to tell to everyone:

To my team ABYSS WAR, NW WW and our allies. You are the best team I have and I won't regret having you from the beginning till the end of this game. We win or lose. I really appreciate all the teamwork we gave to each other. And to our enemy alliance, make sure you guys give your best attack and defense. We will be here fighting and defending whatever it takes to get us wins this server. I feel not only me but all my team that we really deserve to be here., we feel the greatness of being oneness in offense, defense, strategy and leadership. Personally, I thank my buddies, Repline, Svraka1, Macedonian, Magician, Tsunamybob (Tiffa and Bob).


Hateful WW keeper, is one of the leader in the NW alliance. He played this game for over 4 years and played also in slow server and stop playing midway. No one introduces him on this game but he tried to find a multiplayer game in the web and found travian. He played alone mostly of his account but he has wonderful sitters looking after. He mentioned zappy and cyn (his co-leader), he said: They played together in two years now. What a great bonding of friendship.

At this moment, his team is made up of a true international group of players. This is pretty cool indeed. This is the message he like to tell to everyone: "I would like to tell my enemies that you should always keep your enemies close to you and its not over till its over ".

Lastly, this is his message for his meta: I would like to say this to the meta though :) that loyalty got us here above all and we all carry each other when needed in any way; we all lead here-there is no one leader here.

However, the other two WW keeper. I was hoping to get their attention but it seemed that they are busy. I will try to post their interview on the next issue: The WW keeper, kuky222 and dracek.

Comx - PFF-TLL meta WW holderr

Oradea stays on the top. She touches level 80 and no hammers tried to knock her down to zero. Lots of players asking now, is her WW a decoy WW in PFF-TLL.


<<<<<---------------->>>>>>
The PFF-TLL meta:
1. Oradea
2. Sanchesco
3. JORU

I first introduce, SaNcHeScO from PFF-TLL meta. This guy is pretty much tough in the game, he played solo on his account. I could of imagine himself that he is online for 17 hours a day or sometimes even more. A quote in my chitchats to him "SaNcHeScO: dual is two (2) people on one account; sitter is a different thing :); I have sitters but they only come when i ask them because I must work and watching troops don't starve". A fine young man live somewhere in Europe, work full time and play hardcore on this game. I was joking at him that he dropped his college and so he can hold WW full time hahaha. This guy started to play on this game 4 years ago in nlx server but he did not finish the server and stop playing midway in the server. This is his come back on this game and his first round in comx and viola! He gotta hold the WW and race to the other players. He is a defense type of player and he "quoted- he is proud of defending dragonlion and know that he is on the side of a good team". In the last 2 years, he did not lost his track in the game but was diligent in reading guides and tricks. Right now, he is making a gaul offense guides and he will try this to aux server as his experiment. We will see if he has results and am sure, he will likely to share who likes to play gauls tribes.

My question: Did you encountered any problems after you conquered the WW village? Like a confed or ally member tried to re-chief it? He said: He had no trouble with it but the only thing that he can think of: He made mistakes of being sleepless on that evening. Plus he added that for people in the forum telling PFF all about bot scripts users, that there are still players in this game old school like me who play with out those. At this moment, he is happy playing with his new team, as per se!

Hey! this is JORU's time- who is JORU from PFF-TLL meta? I was surprised when I knew that bigtrouble is on JORU team. I tried to reach bigtrouble before I send this to TSCHENA and it seemed that our time will not be on a good timing. Real life is always on the way… but the only thing that I can say… who has the best structures two rounds ago. Find it out here on this blog. http://bea-travian.blogspot.com/2009/10/best-structures.html. I know how the TLL manages on their WW. Bigtrouble is the big asset on JORU team and even to his meta. This is all I can say.

However, the leading lady on the race, Oradea. The Oradea team is leading by Stacey, a woman (just like me LOL), the main owner of the account. Her WW is leading on the race currently and no one ever tried to knock it down to zero. She is a websurfer and found an ad to one of the website that she was visiting and decided to try it out. Now, she is here on this game for about 3 years now. Luckily, even she got hit recently but it only knock down to three (3) levels and gives her still the leading of the race.

A few questions I sent to her: Read below

Me: Did you have problems encountered when you are chiefting the WW village?
Stacey: Chiefing of the WW village was easy. We have a great team working together, and it went off without a hitch. Now Building Plans was another story! lol
Me: Is this your first time holding the WW?
Stacey: No, I held the WW when we all played on the IMU server.
Me: What do u like to tell to everyone especially to your enemy alliance?
Stacey: I would love to tell everyone what a great team the Fools alliance is. The leaders are great, always winning to help someone new, and we all have a great time playing. As for my enemy alliance? It's a game, nothing to get so testy about.
Me:How do u feel being the leader of the race?
Stacey: It's fun watching the attacks roll in trying to guess which one is gonna be a real attack. We all know eventually we will get hit, already happened once, and hopefully the next one won't be too bad.

I, thank you for your time Stacey. I will talk to you on the next issue of the magazine on how things work.

Blue chuckey had not been to PFF yesterday when I was making my post but I did not published it yet.. So, now this morning, he is on PFF-TLL meta...

The SW WW meta WW holders

<<<<--------------->>>>
The SW WW meta
1. Abdiel
2. Black Ninja
3. Irteen/fengjie

Black Ninja never been white ninja LOL. He is from LVT3 alliance- the most noobies alliance in the SW. I casually talk to this guys but I will say. They are pretty much new on this game. Their experience on the game is not enough to be on the race but they will learn of course. They have some pretty good stories behind the wall… Irteen was supposed to be chiefting to the WW village that Black Ninja currently holding but all changed. There are lots of things that I am going to dig on this team… why they keep the WW and not letting irteen have it? Instead, they killed irteen chiefs landed. Is this a kind of a voodoo magic? LOL ..


I tried to reach out Abdiel, he is leading the SW WW meta WW. Next in line to Oradea. I bet the PFF-TLL meta planned to knock him down. They might be waiting that he will touch down to 70 or 80 and hammers will pound him and knock it to zero.

In the last minute, Jaxdash step up for an interview. She is one of the leader in LVT main but then I am tight of time right now. I could not wait for her to come online. I will save a spot for them the next issue.


However, who is the first conqueror of the WW village this round? Oh that one goes to fengjie. Fengjie belongs to CH Alliance. HERE: I made a little post for him earlier The CH, BKL and Mordor Alliances does not want G.W to be on the WW race. So, after they took the WW village, fengjie other villages were destroyed completely by his co-alliances and left the WW village alone. They locked it up and this is what they did two rounds ago. Chinese players, clever!

In the other side, there was changes and decided to let irteen got the WW village. Irteen came and re-chief it. Irteen is around on this game for a long time and he is also playing in research server and he is also a WW keeper there and finish up 3rd. I will make a special interview for irteen and post it to the next issue.

Friday, July 9, 2010

construction Plans unbanned-Get Ready Warrior

Construction plans


Countless days have passed since the first battles upon the walls of the cursed villages of the Dread Natars, many armies of both the free ones and the Natarian empire struggled and died before the walls of the many strongholds from which the Natars had once ruled all creation. Now with the dust settled and a relative calm having settled in, armies began to count their losses and collect their dead, the stench of combat still lingering in the night air, a smell of a slaughter unforgettable in its extent and brutality yet soon to be dwarfed by yet others. The largest armies of the free ones and the Dread Natars were marshalling for yet another renewed assault upon the coveted former strongholds of the Natarian Empire.

Soon scouts arrived telling of a most awesome sight and a chilling reminder, a dread army of an unfathomable size had been spotted marshalling at the end of the world, the Natarian capital, a force so great and unstoppable that the dust from their march would choke off all light, a force so brutal and ruthless that it would crush all hope. The free people knew that they had to race now, race against time and the endless hordes of the Natarian Empire to raise a Wonder of the World to restore the world to peace and vanquish the Natarian threat.

But to raise such a great Wonder would be no easy task, one would need construction plans created in the distant past, plans of such an arcane nature that even the very wisest of sages knew not their contents or locations.

Tens of thousands of scouts roamed across all existence searching in vain for these mystical plans, looking in all places but the dreaded Natarian Capital, yet could not find them. Today however, they return baring good news, they return baring the locations of the plans, hidden by the armies of the Natars inside secret strongholds constructed to be hidden from the eyes of man.

Now begins the final stretch, when the greatest armies of the Free people and the Natars will clash across the world for the fate of all that lies under heaven. This is the war that will echo across the eons, this is your war, and here you shall etch your name across history, here you shall become legend.

(Story by Grozoth)



Facts:To steal one, the following things must happen:
You must attack the village (NO Raid!)
WIN the Attack
Destroy the treasury
an empty Treasury lvl 10 MUST be in the village where that attack came from


If not, the next attack on that village, winning with an hero and empty treasury will take the building plan.

To build a WW, you must own an Plan yourself (you = the WW-Village Owner) from lvl 0 to 49, from 50 to 100 you need an additional plan in your Alliance! Two Plans in the WW-Village Account won´t work!

Followers