Tuesday, December 13, 2011

defending basics 4/4: sending troops home


When all is said and done and attack/danger has passed, its not all over for defender...




Sending back troops from an anwil may be done in different ways according to situation.

Slow 
used when certain level of defense is needed to be maintained. the troops are sent back as new reinforcements arrive so maintaining the desired strenght.

Dismissing anwil
Just send back all troops gathered once the attack has landed and intel supports that danger is over.

Sneaky scout anwil 
If the danger becomes minimal, anvil can be released, leaving back few k defenders, but LOADS of scouts to fend of the possible scouting attacks.


troops sent back can be: 
- Horses (to help manage the crop levels. Horses are also the fastest troops, so sending them back lets the owner of horses use them as efficient sniping tools or to deploy them fast to other defense calls)
- specific troop type to match predicted attack composition (for example, if you expect cavalry hit, you leave the troops with best anti cavalry defense)
- closest troops. Tehnicaly, look at troop travel times back to their origin village and send back the ones with shortest travel times, so it eases the crop burden, but same time they can be resent if attacks pop up


Sending the troops back 

While sending the troops back there are 2 things to keep in mind:
1) dont starve them. Some defender providers have negative crop at their villages so you have to keep in mind who has IGMed you to not send troops back without notice. Also it is wise to contact players who have sent big amount of defenders and ask them if crop wont be a problem and when they are to be sent home
2) dont delay. Tehnicaly the best praxis is to split returning troops by types, send horses back seperately from infantry and hero seperately. So the horses, who are fast, dont get delayed by SLOOOWWW infantry

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